![]() Even without that, I recognized lots of tropes of the latter Telltale games (Walking Dead and afterwards) that I've heard told over the years. I intended to play through all the Telltale games in order of release before I got to Tales from the Borderlands (and all that before Borderlands 3), but that hasn't happened. I'll probably get it in the next Steam sale, along with the Halo collection (because I threatened a long time ago to buy it if it came to Steam). Yes, I'm aware that it's on Steam these days, but I haven't been that enthused about it. Since you've made it this far, you might be interested in reading:īorderlands 3 has been out for almost a year, but I haven't bought it yet. Posted Sunday, Jat 8:46 PM EDT under Gaming. If I want to, I might watch Let's Plays of this on Youtube instead, because let's face it, it's functionally the same, except my W key won't wear out as fast. I can't imagine returning to this game, nor recalling it fondly in the future. Maybe this is a game for snobs, because I just don't get it. The Landmark Edition seems to be a little prettier, but not by much. The music is nice, but wails of the damned ruin some of the songs on the soundtrack. I've played through both, and the graphics look pretty enough in either. ![]() The shadow might have been in more places than those, but I didn't notice any (I want to stress the I-was-bored part).īecause I'm a sucker for punishment Humble Bundles, I have both the original release, and the Landmark Edition. I didn't notice anything significant at those spots. I walked up to where it was standing, but nothing happened, aside from maybe another narration. It was only visible when not looked straight on. I noticed a shadowy figure at two points along the path. I've heard many sermons about that story, and all had more content than this entire game! There was a mention about "meeting my Paul", but the connection to the Bible story is not elaborated well. Snippets of the road to Damascus line cliff faces outside. That seems like an awful lot of work to plaster them around the entire island for a moment's attention. The narration mentioned something about molecule diagrams on hospital walls, just after a throwaway line about circuit diagrams. In many places, there are diagrams of electric circuits and molecules on the walls. I'd rather be on Myst Island than this island even with its mismatched parts, it was interactive. There aren't even any switches to activate. Your apparent objective is to reach a radio tower. Debris on the ground doesn't move when you walk on it. The grass doesn't part when you walk through it. There is no indication of how you came to this island. You walk around an island in the middle of nowhere, and its completely impervious to you presence. Maybe it was mentioned somewhere, but I was too bored to pick it up. (Maybe both?) And who is this Esther person, anyway? She might be related to Donelly (the other person in the accident), but it's not clear if she's his wife, sister, daughter, mother, or someone else. It's so confusing that I'm not sure who was drunk at the time. It seems that the two people involved knew each other. It seems to randomly flip flop from the history of this island to a word salad of feelings from a drunk driving accident. The narration, seemingly coming from the player character, is confusing. There's no interactivity at all in this game, and there are no impactful choices to make. Despite this, it's nowhere near as interesting as The Stanley Parable. It's a pure walking simulator with a narrator. Don't tell"? Dear Esther is a game that's all tell, but no show. This is a confusing game, for some definition of game.
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